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	<title>/gamer &#187; Interviews</title>
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		<title>Video: Interview with the Lead Writer for Cameron&#8217;s Avatar Game</title>
		<link>http://www.slashgamer.com/2009/09/29/video-interview-with-the-lead-writer-for-camerons-avatar-game/</link>
		<comments>http://www.slashgamer.com/2009/09/29/video-interview-with-the-lead-writer-for-camerons-avatar-game/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 20:33:37 +0000</pubDate>
		<dc:creator>Jon Christensen</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[XBox 360]]></category>
		<category><![CDATA[Avatar: The Game]]></category>

		<guid isPermaLink="false">http://www.slashgamer.com/?p=5559</guid>
		<description><![CDATA[
Our friends over at MakingOf.com, a site founded by <em>Natalie Portman</em> and CEO Christine Aylward, just posted a new 7 minute&#8230;]]></description>
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<p>Our friends over at <a href="http://makingof.com/filming_now/media/james-cameron-s-avatar-the-game/in-conversation-on-james-cameron-s-avatar-the-game/130/426" target="_blank">MakingOf.com</a>, a site founded by <em>Natalie Portman</em> and CEO Christine Aylward, just posted a new 7 minute video on all things Avatar. The video features Aylward with Nathon Gunn of Social Game Universe and <strong>Kevin Shortt</strong>, the Lead Scriptwriter &#8211; Story Designer of <strong>James Cameron’s</strong> <em><strong>Avatar: The Game</strong></em>.</p>
<p>Check out the video embedded above that’s filled with in-depth information on the videogame as well as the film. Through the discussion you&#8217;ll learn the game takes place some 2 years before the events of the film. A handful of actors from the film are back to supply their voice talents, the most involved being <strong>Sigourney Weaver</strong>, who was ecstatic about the game development process. It&#8217;s somewhat ironic that Weaver was thrilled to be apart of a videogame because if you remember correctly, she was adamant about not being apart of the <em><strong>Ghostbusters</strong></em> game. It wasn&#8217;t until later she changed her mind because she learned the original cast were going to lend their voices for the adaption of the 80&#8217;s cult classic. But by then, it was too late because the game was already underway and she lost her chance to be involved. It sounds like she finally figured out that videogames are a new form of entertainment (duh) and when an opportunity arises to be apart of one, she&#8217;ll take the role.</p>
<p>Kevin, who also wrote the <em><strong>LOST</strong></em> videogame, divulges that the game will feature two playable narratives and that the final script was over 900 pages (Compare that to a film script that hovers around 100!) Finally the most fascinating aspect of the whole project has been James Cameron involvement with the game from the start of pre-production on the film. Cameron shared complete assets including storyboards, model renderings, and a complete translation booklet of the Navi language.</p>
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		<item>
		<title>What Do Famous Rockers Think of Guitar Hero and Rock Band?</title>
		<link>http://www.slashgamer.com/2008/09/01/what-do-famous-rockers-think-of-guitar-hero-and-rock-band/</link>
		<comments>http://www.slashgamer.com/2008/09/01/what-do-famous-rockers-think-of-guitar-hero-and-rock-band/#comments</comments>
		<pubDate>Mon, 01 Sep 2008 09:03:34 +0000</pubDate>
		<dc:creator>Jon Christensen</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Rhythm]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[XBox 360]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Guitar Hero: World Tour]]></category>
		<category><![CDATA[Rock Band 2]]></category>

		<guid isPermaLink="false">http://www.slashgamer.com/?p=925</guid>
		<description><![CDATA[
This months Entertainment Weekly came out, and because of /film we get a subscription. An article that was featured talked&#8230;]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.slashgamer.com/wp-content/uploads/2008/09/thewhoconcert.jpg"><img class="alignnone size-medium wp-image-930" title="who in concert" src="http://www.slashgamer.com/wp-content/uploads/2008/09/thewhoconcert-560x396.jpg" alt="" width="560" height="396" /></a></p>
<p>This months Entertainment Weekly came out, and because of<a href="http://www.slashfilm.com/"> /film</a> we get a subscription. An article that was featured talked about the release of the two blockbuster music games <strong>Rock Band 2</strong> and <strong>Guitar Hero: World Tou</strong>r, and their significance on how they&#8217;ll help shape the music industry.</p>
<p>During the story, they had a small piece of what &#8216;famous&#8217; real life rockers think about the two games. After the jump, read what they said.<span id="more-925"></span></p>
<p><a href="http://www.slashgamer.com/wp-content/uploads/2008/09/nikkismall.jpg"><img class="alignnone size-medium wp-image-929" title="nikkismall" src="http://www.slashgamer.com/wp-content/uploads/2008/09/nikkismall.jpg" alt="" width="83" height="124" /></a>-<strong>Nikki Sixx, Mötley Crüe</strong>:</p>
<blockquote><p>&#8220;I Play with my kids, and they&#8217;ll go &#8216;Dad, you suck!&#8217; It&#8217;s and awesome game and something we get to do together.&#8221;</p></blockquote>
<p>Alright, It&#8217;s cool, we can all agree that both games are &#8216;awesome.&#8217; But you&#8217;re <strong>Nikki Sixx</strong>, a badass 80&#8217;s bassist who banged girls left and right. Please, next time replace the word &#8216;kids&#8217; with the noun &#8216;groupies&#8217;. It makes you look a crap load better to us geeks. Ya, know?</p>
<p><a href="http://www.slashgamer.com/wp-content/uploads/2008/09/nick.jpg"><img class="alignnone size-medium wp-image-926" title="nick" src="http://www.slashgamer.com/wp-content/uploads/2008/09/nick.jpg" alt="" width="78" height="104" /></a>-<strong>Nick Wheeler, The All-American Rejects</strong>:</p>
<blockquote><p>&#8220;It&#8217;s kind of a shame. When I was growing up, kids wanted to be in a band. Now everyone wants to play Rock Band.&#8221;</p></blockquote>
<p>Who in the world trade groupies, alcohol, fame, groupies, and more groupies, for some plastic guitars? I love my video games, but nearly as much as my groupies.</p>
<p><a href="http://www.slashgamer.com/wp-content/uploads/2008/09/rogersmall.jpg"><img class="alignnone size-medium wp-image-927" title="rogersmall" src="http://www.slashgamer.com/wp-content/uploads/2008/09/rogersmall.jpg" alt="" width="105" height="79" /></a>-<strong>Roger Daltrey, The Who</strong>:</p>
<blockquote><p>&#8220;Anything that advances music is really interesting. It&#8217;s better than all of those shoot&#8217;em up, blow&#8217;em up, kille&#8217;em games!&#8221;</p></blockquote>
<p>I agree with the first sentience. But it seems that Mr.Daltrey thinks very little of &#8216;violent&#8217; video games. Folks, this is what we would call generation gap. I&#8217;m pretty sure when &#8216;The Who&#8217; first started out in england over 200 years ago, many older musicians didn&#8217;t think to fond of them. I really hope when we get old, we don&#8217;t put down art just because it&#8217;s different then what we grew up with.</p>
<p><a href="http://www.slashgamer.com/wp-content/uploads/2008/09/wayne_coyne.jpg"><img class="alignnone size-medium wp-image-928" title="wayne_coyne" src="http://www.slashgamer.com/wp-content/uploads/2008/09/wayne_coyne.jpg" alt="" width="118" height="138" /></a>-<strong>Wayne Coyne, Flaming Lips</strong>:</p>
<blockquote><p>&#8220;The Games misguide kids into thinking playing guitar is just pressing three red buttons. It&#8217;s harder than it looks.&#8221;</p></blockquote>
<p>Yikes, Wayne! I love the <strong>Flaming Lips</strong>, in fact they&#8217;re one of my favorite bands today. But to say these games &#8216;misguide&#8217; us is completely wrong. I ask all of you fellow gamers, do any of you actually think playing a real guitar is &#8216;easier&#8217; than playing <strong>Guitar Hero</strong>? (Besides the track &#8216;Jordon&#8217; by Buckethead)</p>
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		<title>Movie Director Guillermo del Toro Loves Video Games</title>
		<link>http://www.slashgamer.com/2008/08/27/movie-director-guillermo-del-toro-loves-video-games/</link>
		<comments>http://www.slashgamer.com/2008/08/27/movie-director-guillermo-del-toro-loves-video-games/#comments</comments>
		<pubDate>Wed, 27 Aug 2008 10:26:01 +0000</pubDate>
		<dc:creator>Jon Christensen</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Army of Two]]></category>
		<category><![CDATA[Bioshock]]></category>
		<category><![CDATA[Call of Duty 4]]></category>
		<category><![CDATA[Devil May Cry]]></category>
		<category><![CDATA[Grand Theft Auto IV]]></category>
		<category><![CDATA[Ico]]></category>
		<category><![CDATA[Medal of Honor Airborne]]></category>
		<category><![CDATA[Resident Evil]]></category>
		<category><![CDATA[Shadow of the Colossus]]></category>
		<category><![CDATA[Silent Hill]]></category>

		<guid isPermaLink="false">http://www.slashgamer.com/?p=869</guid>
		<description><![CDATA[

Film director <strong>Guillermo del Toro </strong>(Pan&#8217;s Labyrinth, Hellboy), apparently enjoys to play video games. He enjoys them so much he&#8230;]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.slashgamer.com/wp-content/uploads/2008/08/deltoro.jpg"></a></p>
<p style="text-align: center;"><img class="alignnone size-medium wp-image-870" title="deltoro" src="http://www.slashgamer.com/wp-content/uploads/2008/08/deltoro.jpg" alt="" width="500" height="350" /></p>
<p>Film director <strong>Guillermo del Toro </strong>(Pan&#8217;s Labyrinth, Hellboy), apparently enjoys to play video games. He enjoys them so much he can have an in-depth conversation and give detailed answers about why he likes certain games. He even compares the atmosphere of some games to legendary movie directors such as <strong>Roman Polanski</strong> (Rosemary&#8217;s Baby) and <strong>George A. Romero</strong> (Dawn of the Dead).</p>
<blockquote><p>I absolutely loved BioShock. I loved the world, the design, the lighting, the beautiful art direction and cinematography. I’m a fan of Silent Hill, Resident Evil and Devil May Cry. I love them all. The first Silent Hill was so beautiful, almost like a Lynch, Polanski or Romero type of horror experience&#8230;</p>
<p>I love the engine of GTA IV. I’m not a big fan of the actual game: I’m not into break-ins or running people over, but the engine is incredibly beautiful, and the sandbox is very complete. The same goes for Medal of Honor Airborne, Call of Duty 4 or Army of Two. There are only two games I consider masterpieces: Ico and Shadow of the Colossus&#8230; I have a 12-year-old daughter and we play together, but unfortunately she’s more into Sonic and Kirby.</p></blockquote>
<p>The more time goes by and games become more mainstream, the more we see respectable Hollywood names come out of the woodwork and admit they play video games. When a &#8217;star&#8217; used to &#8216;admit&#8217; he/she plays video games, we usually got the &#8220;I&#8217;m more of a Pac-Man kind of person,&#8221; response. You know, the answer we always get when they want to look &#8216;cool&#8217; for pop-culture.</p>
<p>Not only does <strong>del Toro</strong> admit he enjoys a next-gen game from time to time, but so does <strong>Lord of the Rings</strong> director <strong>Peter Jackson</strong>. The growing trend of video games in Hollywood is great news for us gamers. With movies like <strong>Max Payne</strong> coming out later this year and <strong>Bioshock</strong> next year, hopefully movies adapted from video games will be the next &#8216;comic book&#8217; genre for the film industry.</p>
<p>Source: <a href="http://www.destructoid.com/guillerrmo-del-toro-calls-team-ico-s-games-masterpieces-101260.phtml" target="_blank">destructoid</a></p>
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		<item>
		<title>The Cliffanator Promises Gears of War 2 to be 10+ Hours</title>
		<link>http://www.slashgamer.com/2008/07/11/the-cliffanator-promises-gears-of-war-2-to-be-10-hours/</link>
		<comments>http://www.slashgamer.com/2008/07/11/the-cliffanator-promises-gears-of-war-2-to-be-10-hours/#comments</comments>
		<pubDate>Fri, 11 Jul 2008 07:01:52 +0000</pubDate>
		<dc:creator>Jon Christensen</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[XBox 360]]></category>
		<category><![CDATA[Cliff Bleszinski]]></category>
		<category><![CDATA[Gears of War 2]]></category>

		<guid isPermaLink="false">http://www.slashgamer.com/?p=219</guid>
		<description><![CDATA[
While talking to CVG, Cliff Bleszinski  promised that his next game Gears of War 2, will in fact be longer,&#8230;]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.slashgamer.com/wp-content/uploads/2008/07/cliffyb.jpg"><img class="aligncenter size-medium wp-image-220" title="cliffy b" src="http://www.slashgamer.com/wp-content/uploads/2008/07/cliffyb-560x248.jpg" alt="" width="560" height="248" /></a></p>
<p>While talking to <a href="http://www.computerandvideogames.com/article.php?id=192426">CVG</a>, Cliff Bleszinski  promised that his next game Gears of War 2, will in fact be longer, maybe even ten hours. Thank god. I played and beat Gears 1 in about seven or so hours. It was a great game, but was just to damn short. To be honest, I wasn&#8217;t expecting anything longer then seven. So this is a welcome surprise.</p>
<blockquote><p>&#8220;We definitely want it [Gears of War 2] to be longer. We won&#8217;t specify a number of hours right now, but it will be longer — I can guarantee that. And it&#8217;ll have a little bit more drama too&#8230;I think that, with campaigns like in Gears, Halo or Call of Duty, my personal preference is around the 10+ hours mark, with a co-op and a multiplier you can play in the longer term. But I find a lot of games are filled with padding to make them seem longer. They do stuff like, at the half way mark, demand that you play through all the levels again backwards, and you think &#8220;kiss my ass.&#8221; We&#8217;ll never do that. We&#8217;d always rather push forward and provide new experiences.&#8221;</p></blockquote>
<p>I&#8217;m cool with ten hours, just not under seven. Please Cliffy, please don&#8217;t lie to us.</p>
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