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Next Zelda Game for the Wii to Use MotionPlus

The Steven Spielberg of videogames, Shigeru Miyamoto, is all about the WiiMotion Plus. The newest Nintendo accessory for the Wii, has been confirmed by the legendary game designer that it will be utilized in the next Zelda game for the popular home console. He believes the added control will help the player feel like he’s holding a sword because how precise the movements the device can mimic onscreen. “In this (installment of the series), we’re using MotionPlus to make you feel much more like you’re actually fighting while holding a sword in your hand,” he said while having a Q&A session in Tokyo.
Not only can it make the WiiMote feel like a weapon to the player, but it also sounds like it could make the targeting system deeper. “In the previous game, you aimed at things by pointing at the screen, but this time we’ll use MotionPlus to create a much more convenient targeting system and a more pleasurable playing experience,” he said.
This shouldn’t come to a surprise to anyone. For one, Nintendo has been hoping the MotionPlus was going to help solidify the Wii as the number one home videogame system in the world. Also during E3, Miyamoto told Wired that he would like to make his next Zelda project use the MotionPlus exclusively, much like Wii Sports Resort has done and what Red Steel 2 is about to do. Meaning, in order to play this next Zelda adventure game on the WIi, you must own the MotionPlus too.

ZeldaWii2

The Steven Spielberg of videogames, Shigeru Miyamoto, is all about the WiiMotion Plus. The newest Nintendo accessory for the Wii, has been confirmed by the legendary game designer that it will be utilized in the next Zelda game for the popular home console. He believes the added control scheme will help the player feel like he’s holding a sword because how precise the movements the device can mimic onscreen. “In this (installment of the series), we’re using MotionPlus to make you feel much more like you’re actually fighting while holding a sword in your hand,” he said while having a Q&A session in Tokyo.

Not only can it make the WiiMote feel like a weapon to the player, but it also sounds like it could make the targeting system deeper. “In the previous game, you aimed at things by pointing at the screen, but this time we’ll use MotionPlus to create a much more convenient targeting system and a more pleasurable playing experience,” he said.

This shouldn’t come to a surprise to anyone. For one, Nintendo has been hoping the MotionPlus was going to help solidify the Wii as the number one home videogame system in the world. Also during E3, Miyamoto told Wired that he would like to make his next Zelda project use the MotionPlus exclusively, much like what Wii Sports Resort has done and Red Steel 2 is about to do. Meaning, in order to play this next Zelda adventure game on the WIi, you must own the MotionPlus too.

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