IGC East wrap-up Part 2
(Scott Macmillan of Macguffin Games showed off a prototype of his upcoming RPG titled Heritage)
On Monday we gave you Part 1 of our IGC East coverage. Today we are bringing you Part 2, a highlight on Scott Macmillan and Macguffin Games‘ project Heritage.
Heritage by Macguffin Games was one of the few games that grabbed my attention during demo night. I had a chance to talk with the founder, Scott Macmillan who feels very strong about the game and has a clear plan for it. At demo night Macmillan showed off a gameplay prototype. At this point the demo was mostly the structure to better explain the mechanics of the game.
One of the aspects of Heritage that makes it unique is how the community will be involved with the game. Macmillan said:
We think that a strong community is going to be essential for Heritage to be a success. One of the big strengths of the game is that it will mix and match all the quests and encounters you have installed each time you play, so that you can have a very different experience each time. We think this will be really great when it is combined with a community that is creating and sharing game content with each other.
The idea is to have the community to add their own story lines that would be put into the game when the player felt it necessary. The advantage of this is that the game will continually be evolving from the contributions of the community rather then a small team of developers. By doing this the community will directly be involved with the game giving them a reason to continuing to play it over and over again.
The second aspect of the game that grabbed my attention was not a feature but rather a marketing aspect of it. Normally when a company releases a beta you get to play a level or two before the game comes out and it gives the developers some time to fix the bugs in the game. Then when the beta is over you can go and buy the game. For Heritage, things will be slightly different. When the first beta comes out you will be able to buy it for $5 but you are given unlimited updates for life. Macmillan explained this:
Our plan for beta is to release the game at $5. For that $5, customers get all the updates to the game, forever. Every update we do past that beta, we’ll rachet up the price for new customers a bit more until we get to v1.0 and hit full price. We expect full price to be about $30, but we haven’t nailed that down yet.
In November Heritage will be submitted to the GDC Independent Game Festival and the public beta should be released soon after. Heritage is being created for Windows, Mac, and Linux.
Scott Macmillan also gave us two screens from the intro video which can be seen at the end of this post. Be sure to follow Scott on Twitter @MacguffinGames and be sure to check back later to see part 3, our final post on IGC East.






May 14th, 2009 at 9:18 am
Thanks for the great write-up, Derek. Man… I look really tired in that picture. I need to get more sleep.