Star Wars: The Old Republic: Animations to be “Choreographed”
One of the most annoying things about a massively-multiplayer-online game are the animations. When Star Wars: The Old Republic was announced by BioWare last month, the one thing I thought about was how would the animations look. Star Wars is known for its fantastically smooth fighting that takes place on the silver-screen. Even though video games have yet to master the fight scenes featured in the Star Wars franchise, they are at the very least — considerably better than any MMO up to this point.
Head boss at BioWare Greg Zeschuck, apparently had the same concerns as me because he discussed it with VG247:
“If you recall some very specific things from the gameplay video, it was choreographed. One big difference, especially against the MMO space, is that typically everyone swings through each other. That’s the way it’s been done. It doesn’t look great for Star Wars.
“Star Wars is choreographed, it’s elegant; it’s big, powerful moves and lightning bolts flashing, but in a way that makes sense visually and aesthetically. One of the goals we have it to create this choreographed type of combat that looks as though it could be taking place in a Star Wars movie.”
This is pretty big news, it looks like BioWare is going to take away the old sloppy animations from MMO’s like World of Warcraft and try to make it look/feel like a movie. The question is, how? Is the fighting system going to be the same where you press one button, but instead of having poor mechanics, the game will automating detect where the characters are from each other and the environment around them — and act out a beautiful battle? Or will they go with the quick-time events — something like what god of war does with its cut scenes? Maybe, it’s something we couldn’t even figure out.
But does it matter really? Do any of us doubt the greatness of BioWare, because I sure don’t!



